Friday AOC Update - Answers from Kalanthes #2 III
Posted on 2008-04-20 11:18:59 by
What happens when you die in the AOC? In Age Of Conan You see a bright light¡ Just to expand a bit on the answer given in the first Ask Kalanthes, each Playfield has several resurrection points, kind of like a waypoint system. When you enter a playfield, you will have one resurrection point for that playfield. As you explore, you will discover more resurrection points you can use should you shuffle off your mortal coil. Upon dying, you will be given a moment to contemplate your shameful fate, and you will then be presented with a screen that lets you choose from the various points you¡¯ve found. Once you select one, you will wind up alive at that point with the death penalty debuff. Lets say you are using a class that can only use a dagger as it's main weapon. If you are on a horse, will you still be able to participate in mounted combat as far as hacking and slashing your opponents on the back of the mount? You can still hack and slash away with a dagger from the back of a mount, if it¡¯s one of the smaller mounts, and every class can use the mount¡¯s attacks (kicks, tusks, etc.) to drive their enemies before them. My computer is neither top end or low end, it is somewhere in the middle and may not take to kindly to being bombarded by the beautiful world of Conan in full detail, so i'd like to ask, How much control will i have over the graphics in Age of Conan? For example i love character models, i like them to be of the highest detail with textures and lighting turned all the way up, i also love spell detail, the more the better in my opinion, but i don't give a Pict's Arse about the texture and quality of saaaay... the ground at my feet, the rocks on that hill and the clouds in the sky, etc. Well, you won¡¯t be able to get quite THAT picky, but there are a number of measures you can take for the middle-of-the-road computer. If you like, there are presets for Low, Medium, and High detail where you can simply click a button and have things set in about the right ballpark for your particular preferences or machine. There are also options letting you adjust things like the view distance, the amount/intensity of particle effects, various texture qualities, and so on. Since Age of Conan is so focused on consensual PvP (Border Kingdoms, Mini-games, Bar fights), the label "PvP Server" seems to really just mean "Gank Server." With all of the debate raging on the forums, and the origin of MMORPG being Role Playing games, would you please inform us of Funcom's plans regarding the implementation of RP-PvE servers. My thanks. While we know a lot of people want and would enjoy an RP-PvE server, both our internal surveys and external figures have shown that only a small percentage of people overall desire an RP-PvE server. Should that change, or should we see a strong increase in demand, we will consider it, but RP-PvE is consistently, and significantly, behind every other server type we¡¯ve thought about in popularity, and opening a server is no small commitment in hardware, staffing, etc.. With collisions being such a large part of the game, and one of the thing I look forward to most, will it be possible for say groups of 2 or 3 to block off entrances to other areas? I have seen in the forums that collisions are turned off in cities, but could some angry players be able to completely block the entrances to these zones? Or could a high level wanting to wreak hell on a new low level player block off the lower level from his or her area and then camp them? It¡¯s feasible, in the ¡°could be done¡± sense, but we haven¡¯t seen a lot of it so far. People would have to position their characters perfectly and then hold that position perfectly, otherwise, it¡¯d be possible to squirm through the inevitable gaps and fight your way out. And that¡¯s assuming the ten guys blocking off a city could hold out against a few hundred people getting annoyed because they couldn¡¯t conduct their business (even before the questioning of reporting, where the harassment rules would come into play, etc.). Another thing to remember is a lot of the attacks move you in subtle ways, so even if they formed a perfect barrier, it would be hard to fend off an angry mob bent on clearing a path. The second question is an example of harassment, which is the sort of things GMs would deal with, collision or no. Will the Assassin be able to survive and do high DPS when fighting solo? The goal for every class is a reasonable degree of soloability. Assassins are built around doing a lot of damage, so they will tend to have a lower survivability in exchange for that. Your best bet will be striking fast and killing quickly! I tried searching the forums about movement and a lot of them talk about using WASD to move and hardly any mention movement with the mouse. Is it possible if you could answer me this question? It is possible to move with the mouse by holding down the left and right mouse buttons simultaneously. What is not possible is click-to-move, i.e. clicking a spot on the ground and moving towards it.
