Friday AOC Update - Answers from Kalanthes #2 IIII
Posted on 2008-04-20 11:19:53 by
Hi Kalanthes, I've heard conflicting information on mounted combat. Can archers shoot mounted? The latest possible word from the mounted combat guy: Archers and spellcasters can both shoot/fire/cast spells when mounted. There are some limitations regarding what spells can be used (for spellcasters) and archers have a more limited targeting cone than they do on foot, but it is possible for both to ¡°shoot¡± mounted. I thought, will all three races talk same language, or will they have their own language individually? All three races will speak the same language. While making different ones for each race is a neat idea, coming up with three separate languages would be quite a challenge! Can I ¡°respec¡± my character¡¯s feats? Or once you pick your feats, is it permanent? In the current beta build, it¡¯s possible to reset your feats at the push of a button (largely because we¡¯re interested in getting everything tested out). There may be a small fee or timer or some other penalty to encourage you not to change with every shift of the winds, but we¡¯re still working out precisely what that would and should be. How will grouping work in AoC? How many players can be in a group? Can you only join a group after level 20? Is there a level range for players joining a group? I've looked all over the place and can't seem to find any information about group workings/dynamics. To join a group/team, the group leader will simply have to invite you. You can join or start a team after you pass through the Acheronian Gate into Tortage, so about level 5 or so (and only in daytime Tortage, obviously). 6 is the current number of players that can be in a team. There is no hard-locked level range, but a Level 80 grouping with a bunch of Level 20s probably won¡¯t get much, if any, experience. All he or she will gain is companionship (which can be important, of course!). In almost all online games I've played, mages are played like like sprinting and jumping acrobats, dancing circles around their enemies, showing stamina and speed greater than that of a veteran warrior, and completely opposite of their thin and frail bodies. Will mages in AoC be played like kiting bunny-hoppers that shoot fireballs instead of bullets, or will they actually have spells of power to deal with all sorts of situations? Mages in AOC have very few instant-cast spells, which keeps them from firing off a spell, running around in circles, then firing off another spell. Spells also have to be cast from the ground or horseback/other mountback, rather than while in the middle of the air (like when jumping). Ultimately, you will need to hold your ground if you want to rain down flaming death on your foes.
