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Soldier-types

Posted on 2008-06-26 15:59:11 by aoc gold

The barbarian is meant to be a raging, out-of-control fighter class, but is grouped under the Rogue archetype simply because he won't have the number of hit points of the tank classes, and therefore can't last as long as Soldier-types on a fight's front lines. But, for a Rogue-type, he's pretty survivable. He's also capable of affecting more targets than the assassin (listed next), who deals in large part only with single targets. A few armor breaks and damage-over-time (DoT) effects are available to him, as well.

To further make up for the fact that he's not as heavily armored as Soldier-types, feat points can be allocated to his dual-wield tree that allow him to get a chance to avoid incoming damage when his hit points get hacked down to certain levels. Since Funcom didn't want to make the barbarian a class that runs away from battle, he'll also gain new abilities as his health drops, gaining the ability to charge forward with a short-duration invulnerability buff. When he's surrounded by enemies, he can activate another skill to power up his attacks in accordance with the number of enemies present. The more enemies there are, the larger the bonus.

 
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